Archive for the ‘Mobile’ Category

New study reveals the social graces of social gaming for women

Over 700 Women Share Insight on Wants, Faux Pas & Boundaries of Social Media Gaming; Q Interactive & Engage! Expo Dive into Psychology of Rapidly Growing Gaming Community

A new study from Q Interactive and Engage! Expo (host of the Virtual Goods Conference) reveals insight into the psychology of social media gaming women, the largest demographic of social media users. The study of over 700 women, about 54 percent of which play daily and 30 percent weekly, investigates a range of viewpoints around salient social media gaming topics.

“We had a frank conversation with women to better understand not only how, when and what they play, but how they approach gaming at work, their self-imposed boundaries for play, their willingness to spend to feed their habit, and more,” said Marj Calinog, VP, Business Development. “Overall, we found a group completely engaged with play but one with definite ‘rules’ and opinions as well as concerns about the future. The findings hold great implications and opportunities for developers wanting to increase game loyalty and brands and advertisers seeking a meaningful presence in social gaming.”

As brands gather to discuss how companies can capitalize on the social gaming space, Q Interactive, specializing in social media monetization solutions for advertisers and developers, specifically shares how women engage with social media / games. This marks the company’s third recent proprietary research study from its “Women’s Channel.”

Finding: “I Embrace My Inner Gamer!”

  • Of those surveyed, 42 percent consider themselves “gamers” and seven percent deem themselves “obsessed.”
  • For 67 percent, one to five hours per week is “socially acceptable”; however, 26 percent feel six or more hours per week is socially acceptable.
  • Nearly 45 percent of those surveyed have friends they consider “obsessed” with social media gaming.
  • Approximately 16 percent of those surveyed “hide” or “sometimes hide” their gaming habits.

Finding: “There are Gaming Faux Pas – But I Set Boundaries for Myself”

  • Over two-thirds of those surveyed believe there are “stigmas” associated with gaming. For those women, the leading stigma is:

-”Games are addictive” (24 percent)

    -”Play makes you neglectful of other areas of your life” (21 percent)

      -”Gaming is a waste of time” (17 percent.)

        • Play at work is basically off limits: 93 percent of those surveyed share they primarily play at home versus work.

        Finding: “I Won’t Pay – No Matter How Much I Love a Game”

        • More than half of women surveyed – 54 percent – “fear” more games will make gamers pay in the future.
        • If forced to pay, 77 percent would give up the game, while:

        -10 percent would prefer a monthly subscription or fee

          -10 percent would prefer a pay-as-I-go system

            -Two percent would prefer a separate payment scenario for each game played

              Finding: “My Kids Are Active in Social Media Gaming – But They are Not Paying”

              “What we have found is moms and kids are both wired into social media gaming, however, mom has a heavy hand in kids’ play; she is actively supervising the time her kids play and what they spend,” said Christopher Sherman, CEO and Founder of the Engage! Expo.

              • Overall kids (children under 18 years old) are connected: 16 percent of moms say their children have a smart phone.
              • According to mom, 40 percent of kids are allowed to play daily, 37 percent weekly, and 10 percent monthly.
              • Generally speaking, kids are banned from the wallet: 80 percent are not allowed to pay for social media gaming.

              Source: Q Interactive

              Edinburgh Interactive 2010

              Edinburgh Interactive and Media Guardian Edinburgh International Television Festival to host networking and information showcase

              Edinburgh Interactive, part of the Edinburgh Festival, and the Media Guardian Edinburgh International Television Festival announced plans for a far-reaching partnership that will bring the games industry together with the TV industry.

              On Thursday 26th August 2010, the eve of the TV Festival and the closing day of Edinburgh Interactive, the two will host the first ever creative industries event for television and games, providing an insight into technologies, but more importantly bringing the decision makers from games and television together for the first time.

              The MGEITF Futureview Keynote Address will be given this year by a games industry leader, with Edinburgh Interactive hosting a Keynote Address from television. There will also be a Creative Masterclass at MGEITF which will bring together games developers and creatives to discuss the game development process and to explore what the opportunities may be for co-development of interactive TV and games formats.

              Today there are 13 million new generation static games consoles in UK homes (Nintendo Wii, Microsoft Xbox and Sony Playstation 3), giving access to games, the internet, dedicated content channels and either the BBC iPlayer or Sky Player.

              With TV formats such as I’m A Celebrity… Get Me Out Of Here, Countdown, Family Fortunes and Ready Steady Cook already available as Nintendo Wii and DS games, it is only a matter of time before the TV industry will develop new games formats for next generation 3D HD TVs with integrated console and internet access. Games are already becoming a major driver for digital entertainment usage, particularly on the internet and mobile phone platforms.

              Chris Deering, Chairman of Edinburgh Interactive, said: “Games have had a significant effect on the use of the television in the home. Over the last 12 months this has moved on dramatically with recent research showing that 10 per cent of all BBC iPlayer requests are being driven by games consoles. The debate between the two industries has not yet begun; it will begin in August at Edinburgh Interactive and MGEITF.”

              Deborah Turness, Editor of ITV News and Advisory Chair of the MGEITF Advisory Committee, said: “This is an exciting opportunity to explore joint format development between television and games and is a natural evolution driven by major advances in technology. In bringing together executives from these two entertainment industries to discuss, network and share ideas, we place both Festivals at the centre of a new global debate in Edinburgh.”

              Edinburgh Interactive takes place on Wednesday 25th and Thursday 26th August 2010.

              MGEITF takes place between Friday 27th August and Sunday 29th August 2010.