Archive for the ‘PS2’ Category

The Lord of the Rings: Aragorn’s Quest

Wield Aragorn’s Sword on PlayStation 3, PlayStation 2, PSP, Wii and Nintendo DS in Autumn 2010

Warner Bros. Interactive Entertainment, The Saul Zaentz Company and New Line Productions, Inc. announce that The Lord of the Rings: Aragorn’s Quest videogame will launch on the PlayStation®3 computer entertainment system with full support for PlayStation’s upcoming motion controller technology at the controller’s launch. This family-friendly action-adventure game, based on the films and literature of The Lord of the Rings trilogy, will ship in Autumn 2010 for the PlayStation 3 system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ and Nintendo DS™ system.

In The Lord of the Rings: Aragorn’s Quest videogame, players become the legendary hero Aragorn and relive his most daring battles from The Lord of the Rings trilogy. The action-packed sword, bow and horseback adventures will be enhanced for players of all ages through high-quality graphics and gameplay created especially for the PlayStation 3 system. Utilizing PlayStation’s upcoming motion controller for precision through mastery, The Lord of the Rings: Aragorn’s Quest videogame engages players with intuitive motion-control gameplay where every controller gesture instantly and accurately translates to weapon strikes in the game. Exclusively for the PlayStation 3 system and Wii, two-player motion controlled co-op gameplay featuring Gandalf allows kids, families and friends to battle side-by-side in the heart of the action.

The Lord of the Rings: Aragorn’s Quest videogame will feature the voice talents of actor Sean Astin (Rudy, The Goonies, The Lord of the Rings Trilogy) and actor and vocal artist John Rhys-Davies (Indiana Jones, The Lord of the Rings Trilogy). Both Astin and Rhys-Davies will reprise their on-screen roles of Samwise Gamgee and Gimli. The game also showcases original in-game music tracks along with music from The Lord of the Rings film scores created by composer Howard Shore.

The Lord of the Rings: Aragorn’s Quest is developed for Wii by Headstrong Games and for the PlayStation 3 system, PlayStation 2 system, PSP system and Nintendo DS by TT Fusion.

New study reveals the social graces of social gaming for women

Over 700 Women Share Insight on Wants, Faux Pas & Boundaries of Social Media Gaming; Q Interactive & Engage! Expo Dive into Psychology of Rapidly Growing Gaming Community

A new study from Q Interactive and Engage! Expo (host of the Virtual Goods Conference) reveals insight into the psychology of social media gaming women, the largest demographic of social media users. The study of over 700 women, about 54 percent of which play daily and 30 percent weekly, investigates a range of viewpoints around salient social media gaming topics.

“We had a frank conversation with women to better understand not only how, when and what they play, but how they approach gaming at work, their self-imposed boundaries for play, their willingness to spend to feed their habit, and more,” said Marj Calinog, VP, Business Development. “Overall, we found a group completely engaged with play but one with definite ‘rules’ and opinions as well as concerns about the future. The findings hold great implications and opportunities for developers wanting to increase game loyalty and brands and advertisers seeking a meaningful presence in social gaming.”

As brands gather to discuss how companies can capitalize on the social gaming space, Q Interactive, specializing in social media monetization solutions for advertisers and developers, specifically shares how women engage with social media / games. This marks the company’s third recent proprietary research study from its “Women’s Channel.”

Finding: “I Embrace My Inner Gamer!”

  • Of those surveyed, 42 percent consider themselves “gamers” and seven percent deem themselves “obsessed.”
  • For 67 percent, one to five hours per week is “socially acceptable”; however, 26 percent feel six or more hours per week is socially acceptable.
  • Nearly 45 percent of those surveyed have friends they consider “obsessed” with social media gaming.
  • Approximately 16 percent of those surveyed “hide” or “sometimes hide” their gaming habits.

Finding: “There are Gaming Faux Pas – But I Set Boundaries for Myself”

  • Over two-thirds of those surveyed believe there are “stigmas” associated with gaming. For those women, the leading stigma is:

-”Games are addictive” (24 percent)

    -”Play makes you neglectful of other areas of your life” (21 percent)

      -”Gaming is a waste of time” (17 percent.)

        • Play at work is basically off limits: 93 percent of those surveyed share they primarily play at home versus work.

        Finding: “I Won’t Pay – No Matter How Much I Love a Game”

        • More than half of women surveyed – 54 percent – “fear” more games will make gamers pay in the future.
        • If forced to pay, 77 percent would give up the game, while:

        -10 percent would prefer a monthly subscription or fee

          -10 percent would prefer a pay-as-I-go system

            -Two percent would prefer a separate payment scenario for each game played

              Finding: “My Kids Are Active in Social Media Gaming – But They are Not Paying”

              “What we have found is moms and kids are both wired into social media gaming, however, mom has a heavy hand in kids’ play; she is actively supervising the time her kids play and what they spend,” said Christopher Sherman, CEO and Founder of the Engage! Expo.

              • Overall kids (children under 18 years old) are connected: 16 percent of moms say their children have a smart phone.
              • According to mom, 40 percent of kids are allowed to play daily, 37 percent weekly, and 10 percent monthly.
              • Generally speaking, kids are banned from the wallet: 80 percent are not allowed to pay for social media gaming.

              Source: Q Interactive

              Edinburgh Interactive 2010

              Edinburgh Interactive and Media Guardian Edinburgh International Television Festival to host networking and information showcase

              Edinburgh Interactive, part of the Edinburgh Festival, and the Media Guardian Edinburgh International Television Festival announced plans for a far-reaching partnership that will bring the games industry together with the TV industry.

              On Thursday 26th August 2010, the eve of the TV Festival and the closing day of Edinburgh Interactive, the two will host the first ever creative industries event for television and games, providing an insight into technologies, but more importantly bringing the decision makers from games and television together for the first time.

              The MGEITF Futureview Keynote Address will be given this year by a games industry leader, with Edinburgh Interactive hosting a Keynote Address from television. There will also be a Creative Masterclass at MGEITF which will bring together games developers and creatives to discuss the game development process and to explore what the opportunities may be for co-development of interactive TV and games formats.

              Today there are 13 million new generation static games consoles in UK homes (Nintendo Wii, Microsoft Xbox and Sony Playstation 3), giving access to games, the internet, dedicated content channels and either the BBC iPlayer or Sky Player.

              With TV formats such as I’m A Celebrity… Get Me Out Of Here, Countdown, Family Fortunes and Ready Steady Cook already available as Nintendo Wii and DS games, it is only a matter of time before the TV industry will develop new games formats for next generation 3D HD TVs with integrated console and internet access. Games are already becoming a major driver for digital entertainment usage, particularly on the internet and mobile phone platforms.

              Chris Deering, Chairman of Edinburgh Interactive, said: “Games have had a significant effect on the use of the television in the home. Over the last 12 months this has moved on dramatically with recent research showing that 10 per cent of all BBC iPlayer requests are being driven by games consoles. The debate between the two industries has not yet begun; it will begin in August at Edinburgh Interactive and MGEITF.”

              Deborah Turness, Editor of ITV News and Advisory Chair of the MGEITF Advisory Committee, said: “This is an exciting opportunity to explore joint format development between television and games and is a natural evolution driven by major advances in technology. In bringing together executives from these two entertainment industries to discuss, network and share ideas, we place both Festivals at the centre of a new global debate in Edinburgh.”

              Edinburgh Interactive takes place on Wednesday 25th and Thursday 26th August 2010.

              MGEITF takes place between Friday 27th August and Sunday 29th August 2010.

              Sony Online Entertainment spreads the love this Valentine’s Day

              Sony Online Entertainment spreads the love this Valentine’s Day with in-game celebrations in EverQuest®, EverQuest® II, Free Realms™, Legends of Norrath® and Star Wars Galaxies™!

              EverQuest

              EverQuest players can join in the love party this weekend with free Shots of Love (in-game item, non-tradeable) from the Marketplace. Increased rare spawns will begin at 10:00 AM PST Friday, February 12 and continue until 11:59 PM PST Monday, February 15. Players can pick up their Shots of Love between Friday February 12 and Wednesday February 17th! For those who want to tie the know EverQuest style, discounted wedding packs are available in the Marketplace for a limited time.

              EverQuest II

              Erollisi Day, Norrath’s celebration of love and passion returns to EverQuest II this year with plenty of activities for players looking for romance. This year the light-hearted holiday festival includes new themed quests including “Shot through the heart” and “What’s love got to do with it”, and the returning favorites, “Love Lines” and “Find ’em a Find, Catch ’em a Catch”. During this holiday players also have a chance of finding love notes or message candies when they kill mobs all across Norrath. This love loot is used in holiday tradeskill recipes and can be exchanged for Erollisi coin, the holiday currency that several Erollisi merchants require for purchase. Also, there are new themed items for crafting, new items for purchase from holiday merchants and more, all available through Tuesday Feb. 16. For more information, visit www.eq2players.com.

              Free Realms
              This month, Free Realms is celebrating the Festival of Hearts, a special month-long event that celebrates love, friendship and kindness. All players will be able to participate in themed events, daily social activities and storyline quests that incorporate traditional items and rewards which embody the holiday: hearts, candies, forget-me-not cards, flowers, love potions and more. Heart Breakers are invited too, as even the Stone Hearted can participate in the world events that ensue. New Hippo, Tiger, Beetle, Groundhog and Owl pets will also be available in the Marketplace.

              Legends of Norrath
              The goddess of love wants players to spread her message all throughout Norrath and then engage her in a poetry contest. February 12th through March 9th, play the ‘Spread the Word’ scenario to win a Book of Love (8P28) promo card and either an Unscribed Glyph (8EQP4) or Draught of the Brilliant (8EQIIP4) loot card.

              Star Wars Galaxies
              The sounds of celebrating Ewoks fill the air! Join them once again in Tyrena on Corellia, Kaadara on Naboo and the Southern Ewok Village on Endor and earn some sweet new rewards while munching on Camby Berries and celebrating around the Chocolate Fountains. Players can complete special activities to earn Chak Hearts, and trade them in for exclusive new Ewok Festival of Love* rewards such as:

              • A new Ewok Festival of Love painting
              • A new bouquet of flowers
              • A wearable halo
              • Three new sets of wearable wings in pink, blue and gold
              • Three new badges. Earn the new titles Ambassador of the Festival of Love, Follower of Kyoopid or The Love Broker

              The Ewok Festival of Love is happening now! Spread the love and join in the fun until the celebration ends on March 2, 2010.

              LEGO BATMAN: The Videogame sells over one million copies in the UK

              Warner Bros announced that LEGO® Batman™: The Videogame has sold through more than one million copies across all formats in the UK, since launch in 2008, and continues to be a top-seller week-over-week on the UK charts.

              LEGO Batman: The Videogame – developed by TT Games, makers of LEGO Star Wars, LEGO Indiana Jones, LEGO Rock Band™ and LEGO Harry Potter™ – combines trademark LEGO charm and imaginative gameplay with one of the world’s largest entertainment properties to create a runaway success. The title received critical acclaim, subsequently winning a coveted Children’s BAFTA Award for Best Videogame.

              LEGO Batman: The Videogame brings the one-and-only CAPED CRUSADER to life in a completely original storyline. Players can take control of the DYNAMIC DUO, BATMAN and ROBIN, to fight GOTHAM CITY’S most notorious criminals including THE JOKER, THE PENGUIN, CATWOMAN, SCARECROW, KILLER CROC and many more.

              “The team at TT Games worked incredibly hard to make LEGO Batman: The Videogame a very fun experience for players,” said Tom Stone, Managing Director, TT Games. “We are delighted to know that so many people are enjoying the game.”

              “Selling one million units of LEGO Batman: The Videogame in the UK marks a great milestone for Warner Bros. Interactive Entertainment,” said Spencer Crossley, UK Sales and Marketing Director, Warner Bros. Interactive Entertainment. “The fact that the title continues to remain on the best-selling charts more than a year after its release is a testament to the best-in-class gameplay TT Games continues to deliver.”

              LEGO Batman: The Videogame is available for Xbox 360, PS3, PS2, Wii, DS, PSP and PC.

              For more information, visit the official website at http://www.legobatmangame.com/